Design thinking is an approach to learning that includes considering real-world problems, research, analysis, conceiving original ideas, lots of experimentation, and sometimes building things by hand.
1. Understand: Understanding is the first phase of the design thinking process. During this phase, students immerse themselves in learning. They talk to experts and conduct research. The goal is to develop background knowledge through these experiences. (Communication & Collaboration)
2. Observe: Students become keen people watchers in the observation phase of the design thinking process. They watch how people behave and interact and they observe physical spaces and places. They talk to people about what they are doing, ask questions and reflect on what they see. The understanding and observation phases of design thinking help students develop a sense of empathy. (Digital expert, Global awareness & Creativity) (Communication & Collaboration)
3. Define: In this phase of design thinking, students the focus is on becoming aware of peoples’ needs and developing insights. (Communication & Collaboration) (Problem solving & Critical thinking)
4. Ideate: Ideating is a critical component of design thinking. Students are challenged to brainstorm a myriad of ideas and to suspend judgment. Ideating is all about creativity and fun. In the ideation phase, quantity is encouraged. Students may be asked to generate a hundred ideas in a single session. (Problem solving & Critical thinking) (Communication & Collaboration)
5. Prototype: Prototyping is a rough and rapid portion of the design process. A prototype can be a sketch, model, or a cardboard box. It is a way to convey an idea quickly. Students learn that it is better to fail early and often as they create prototypes. (Digital expert, Global awareness & Creativity)
6. Test: Testing is part of an iterative process that provides students with feedback. The purpose of testing is to learn what works and what doesn't, and then iterate. This means going back to your prototype and modifying it based on feedback. Testing ensures that students learn what works and what doesn't work for their users. (Problem solving & Critical thinking) (Communication & Collaboration)
The TIM model offers the opportunity to design the student's thoughts by searching the truth, developing their imagination and morality. We can use the TIM model to move from Design Thinking to Thoughts Design.
Design thinking weaves together a lot of the standards that need to be taught in ways that people will really need to use them.
Students are asked to bring the principles of design to every problem, no matter what age or grade.
The TIM model is based on seven 21st century abilities:
Truth- Problem solving & Critical thinking
Imagination- Digital expert, Global awareness & Creativity
Morality- Communication & Collaboration
Problem solving: the ability to use cognitive processing in order find a solution to a difficult question or situation by searching for the truth. Problem solving may include mathematical or systematic operations and can be a gauge of an individual's critical thinking skills. While searching for the truth we use deep thought, work through details of a problem to reach a solution.
Critical thinking: Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered from, or generated by, observation, experience, reflection, reasoning, or communication, as a guide to belief and action. As a result of this process we get closer to the truth.
Digital expert: a person with special knowledge or ability who performs skillfully the digital tools and media. While using the digital media we develop our imagination and can express our thoughts without limits.
Global awareness: a conceptual understanding based upon an applicable knowledge of global and cultural perspectives. The understanding of concepts that impact the world encompasses, but is not limited to, environmental, social, cultural, political, and economic relations. This understanding reflects our imagination. Our perception becomes wide open and we can imagine behind the physical boarders.
Creativity: the ability to transcend traditional ideas, rules, patters, relationships, and to create meaningful new ideas, the ability to make new things or think of new ideas, forms, methods, interpretations, while using the digital media. The ability to make new things or think of new ideas, combining the global awareness and the digital options.
Communication: the process of using words, sounds, signs, or behaviors to express or exchange moral values or to express your ideas, thoughts, feelings, to someone else. Respect the other based on a moral code.
Collaboration: to work with another person or group in order to achieve or do something, to work jointly with others or together especially in an intellectual endeavor. Influence others morality as a role model. Respect honestly each other by recognizing the differences and commonalities among people from which they can begin to understand each other, respect it, and be tolerated.
According to the TIM model we have to teach each skill or ability alone, and then combined all of them together. Only the combination will lead them to success. The projects teach students how to make a stable product, use tools, think about the needs of another, solve challenges, overcome setbacks and stay motivated on a long-term problem. The projects also teach students to build on the ideas of others, vet sources, generate questions, deeply analyze topics, and think creatively and analytically.
Other qualities of great design learning educators include being open and curiosity, the ability to question beyond the facts, a positive attitude, high energy levels, and excitement about interdisciplinary approaches.
The combination between the Design Thinking and the TIM model: Truth, Imagination, Morality, leads Design Thinking to Thoughts Design.